3D Construction Kit II | |
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Developer(s) | Incentive Software |
Publisher(s) | Domark |
Designer(s) | Programmer: Paul Gregory Graphic artists: "The Kremlin" (Domark), Liam Johnston, Marc Epstein, Martin Sullivan, Mieke V.D. Poll, Peter D. Ward, Robin Ball, S. M. Hindley, S. Shield, Stefan Goetzke, Stephen Day, Steve Rodgers, Sue Medley |
Engine | Freescape |
Platform(s) | Amiga 500/600, Atari ST/Mega STE, IBM PC (DOS) |
Release date(s) |
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Genre(s) | Construction kit, game creation, utility, simulation |
Mode(s) | Single player |
Rating(s) | Suitable for all ages |
Media/distribution | Floppy disk (2) |
3D Construction Kit II (US & Canada release title: Virtual Reality Studio II and Virtual Reality Studio 2.0), also known as 3D Construction Kit 2.0, is a utility for creating 3D worlds in Freescape. Developed by Incentive Software and published by Domark, it was released in 1992 as a sequel to the original and highly successful 3D Construction Kit.
3D Construction Kit II takes full advantage of the refined Freescape engine to take 3D graphics to a new level. Compared to the original game, 3D Construction Kit II has double the number of controls and commands for added complexity and flexibility. Transparent objects can be created and even ones that fade over time. The game supports rounded objects such as flexicubes and spheres, which were not possible in the original 3D Construction Kit. This feature is clearly emphasised in the game's modified cover art. The sound effects editor is also an improvement, allowing players to add sounds and music to their virtual creations. The program comes with a library of predesigned 3D "clipart" aimed at novice users who may not know how to create more complex structures themselves.
As in the previous version game files may be compiled into stand-alone programs that can be run independently of the editor.
Like the original 3D Construction Kit, the program came packaged with a tutorial on VHS video cassette.
Unlike its predecessor, 3D Construction Kit II was only released on three platforms.
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